Xemu says:
we were literally scrapping and redesigning the ending of System Shock 1 in the last two months of the project. Our original plan for the end of SS1 was going to involve knocking you out to a fake DOS prompt and making you think SHODAN had taken over your machine, but it was both too “meta” and cut for time reasons.
Man, how much would that have ruled?
A lot, that’s how much.
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